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Sunday, December 09, 2007Vidiot: King Kong Fighting.
Zombie like midway through game play? Natural rushes from the crowds? Well if you want your name written into history, you have to pay the price. Does that sound like the self grandiose advise of Beckham giving one of those staged and painful soul searching interviews you get every once in a blue moon? No, just the wise words of the world record holder in Donkey Kong the old coin op, to a loser that has made it his own midlife crisis a need to win that very title. We are about to enter the very strange world of retro gaming with attitude. Check out the movie's site. Labels: Games, king kong, Vidiot (0) comments Thursday, January 05, 2006The Virtual Economy Of Video Games. Ok - so it must be the post Xmas come down or that mid winter hibernation? Whatever it is I've found myself at that time of year where a certain childhood fascination with videogames comes lurking up behind me, slaps a bag over my head and blinds me to any other ambition than laziness. Something more prompted it this year, the documentation of a relatively new expression of exploitation on the net - the bizarre phenomena of video game sweatshops in China, where apparently 100, 000 are employed in the farming of accounts in games such as Everquest, Anarchy Online and Worlds of Warcraft. This is a practice, where free accounts are set up and the players up their skill levels in Massive Multiplayer Online Role Playing Games (MMORPG), farming by making virtual currency by repeatedly hunting in-game bots that deliver up goods, just as mario would bounce off the head of a Goomba to offer up coins, these farmers have forced developers behind games like Anarchy Online to reduce the free availability of such currency, known as ingots, which are traded online. There have been even been cases of online muggings and a key give away sign of farmers are repeative action and characters remaining online beyond what is humanely possible. Momentarily these MMORPG's fascinated me, coming from a childhood where I was captivated like many others by games such as Zelda and Metroid. A bespectacled mate, with the sort of look in his eys and a rural back ground that betrayed a histroy of table top Dungeons and Dragon style gaming familiarized me with some of the more common online games recently, and I was hooked on a journalistic idea to go into one of these games as a character and conduct interviews with some of the other participants about just what exactly it is that they got from these excursions in virtual reality. I was familiar with the concept, and some of the history of them. Everquest is the central one, of these games, with world of war craft coming up second as a heavily subscription based one an requiring excessive patch updates. Surely all I wanted was an instant fix of this parallel world. So the first game I played was Everquest. I was expecting a world more akin to some Daylightz, some cybertastic future shock, but what awaited me was something like a world your local friendly Norwegian death metal fraternity would be more familiar with. With Wikipedia book marked it was off to enter the game and interact with the gamers, and this was a wholly different experience to the anonymity of the shoot em ups. Runescape - was a Zelda like friend manga based game, but then along game the horrific violence of Project Entropia and a much cooler name and a sci-fi grounding. After traveling through a tutorial island I was on to the mine and smeltering copper in order to arm myself with a dagger. The first thing you encounter is a virtual financial advisor in the game. It trains you how to eat, kill, save and invest in that order, then there was demand for religious reflection by visiting temples in the game to recharge regularly. The sites hosting the game worlds varied from 700 to 1200 users on line each time, with 10 dedicated UK servers. Millions of people play these games daily, engaging in routine plots and repeatative actions to up their ranks within the game. There is even now an online gamers anonymous which is a " is a fellowship of people sharing their experience, strengths and hope to help each other recover and heal from the problems caused by compulsive game playing." An academic paper has been written on the topic. What fasicinated me more than anything was the Synchronicity between the virtual and real economies in these games. In Project Entropia, an in game apartment complex recently traded for 100, 000 dollars. Meanwhile, those availing of free accounts in order to play the game are forced to wear an identifiable orange suit to differentiate themselves from subscribers. Money can be made by begging, robbing or by being hired out by those turning their real dosh in to virtual cash in the game. How fucked up - these games have a real class expression inside them? I couldn't abide by the sheer routine nature of having to carry out so many pointless tasks to work my way into anything resembling an interest in playing these, so my journalistic inquiry never got further than this. Nick Dwyer-Whitford, author of Cyber Marx has an article over here on the origins of the video-gaming industry. Like most of this autonomist stuff, its well worth a read. (0) comments Sunday, January 01, 2006Anyone For Some Video Gaming Home Brew? The internet will breed all sorts of rabid fanatics, as the ROM and emulator revival online will testify. Having spent hours myself, trudging through ROM sites to download the sources of so much of a wasted childhood on the Nes, Gameboy and Snes, its rather frightening to see that sheer quality of the inbuilt mythology in a game like Super Metroid, something that devoured hours of my evenings for months could carry across what remains rather shoddy graphical presentations of the characters and levels that immersed you. For someone who quit gaming at the end of the second wave after a childhood brand loyalty to Nintendo, cultivated by Mario Bros cartoons and the wonders of the Legend of Zelda. Never progressing on to the Playstation series, these ROMS and emulators bring many abiding memories back, about just how passionate and obsessive those grey little consoles made me. Funny, for me Irelands technological lag in the eighties meant that my first encounter with video game technology was an Atari 2600, the first Atari console, my cousins had one in and around 1987, ten years after its release, Id still swear Combat is the most effective two player ever. Try it here. Quickly loading up some of these games for a momentary glance of their game play can be an odd experience today, some of the games retain their classic playability, the RPG's such as Zelda involving strategy and immersion in a plot still work. Others such as even the classic Metal Slug, bore as just another version of the age old platform/screen scroller classic that goes back to the first Donkey Kong game. The best game remains Starfox which came packed with the original Snes box, with its Starwars-esque space battles as you controlled weaved through meteors and tail dived through the gaps in buildings and watch your enemies crash. At the end of the Snes era, you could see the system begin to crash as its graphics strove for the lifelike and cinetmatic quality that began to define the gaming experience from PSX on. Today a game like Doom which capitivated me with its paranoid levels of haunted demons amidst a mining disaster on a distant planet is so blotchy as to be almost unplayable. Equally games like Killer Instinct, and Mortal Combat whose violence led Nintendo to censor the blood and gore out were at the forefront of breaking with the cuteness that defined gaming, allowing the experience to move into an adult market. Anyway, now if only there were a ROM for Mariokart...(0) comments |
About Soundtracksforthem specialises in iconoclastic takes on culture, politics, and more shite from the underbelly of your keyboard. A still-born group blog with a recent surge of different contributers but mainly maintained by James R. Big up all the contributers and posse regardless of churn out rate: Kyle Browne, Reeuq, Cogsy, Chief, X-ie phader/Krossie, Howard Devoto, Dara, Ronan and Mark Furlong. Send your wishes and aspirations to antropheatgmail.com
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